Scram is a game designed by Chris Crawford for the Atari 800 and released by Atari. Written in Atari BASIC, Scram utilized differential equations to simulate reactor behavior. In the game, the player controlled the valves and switches of a nuclear reactor directly with the joystick. Occasionally, earthquakes would occur and the player would analyze the heat readings and dispatch repair crews to the affected area of the plant. The game display showed a schematic-like representation of a light... ( 1 reviews )
"E.T. Phone Home!" was the home computer game based on the motion picture "E.T.". The design was quite different from the Atari 2600 version and focused on Eliot collecting items for E.T.'s phone system. Topic: e.t.
Alien Garden was one of the first non-game "software toys" released. It was designed in 1982 by Bernie DeKoven and programmed by virtual reality pioneer, Jaron Lanier, and it was designed with an emphasis on the need for experimentation. With a heavy emphasis on the artistic aspects of computer-generated simulation, Alien Garden was described by its creators as an art game. At a time when the art game genre had not yet been recognized as even emergent, Alien Garden ranks among the...
Developed by Epyx, Inc. Released 1983 Also For Apple II, Commodore 64, PC Booter, Wii | Combined View Genre Action Perspective Platform Description Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels. In this early platform game, the titular hero must find his way around each screen, collecting every bomb. There are platforms and ladders to use, and a jet booster to propel you up the screen. However... favoritefavoritefavoritefavoritefavorite ( 1 reviews )